Post by Rinoa Heartilly on Dec 21, 2010 14:03:11 GMT -5
Rinoa Heartilly
"I can fight if I'm with you!"
Character Image Here
[/img][/center]Custom Title: Rebel Princess
Age:17
Gender:Female
Family:
-Fury Caraway:General of Galbadian Army and Rinoa's father
-Julia Heartilly: Famous Pianist and Singer within Galbadian and deceased mother of Rinoa.
Race:Human
Sexual Orientation:Hetero Sexual
Home World:FF8-HomeTown: Deling City
Alignment:Good
Job:Former Strategist of Forest Owl Rebel group of Timber
Items:
N/A
Accessories:
--A Necklace with a Replica of Squall's Griever's Ring on it
Appearance
Rinoa has layered black hair that reaches slightly past her shoulders. There are three caramel highlights on either side of her face that run through her hair. Her eyes are a deep dark brown. She has a heart-shaped face and a small nose. She's short and rather slim, yet when compared to some other characters, she appears more average in weight.
Her signature outfit is a long, sleeveless, blue-hued, rib-knit duster sweater that has a pair of white wing designs on the back. She also wears matching rib-knit arm warmers, a black halter top, a denim button up skirt, a black ribbon on her left arm, as well as black bike shorts that have zippers going down the front with a pair of silver buckled black boots.
Personality:
Compassionate, friendly, and kind. Rinoa Heartilly would not really give off the persona of someone who lived the life of the rich and upper class. Her mannerism is not spoiled, but very generous. She is also very caring towards the well being of others and less upon herself. It's evident in her willingness to give up her own life to join in the rebellion for Timber's independence, even though it was against her very own father.
Rinoa is also very brave, willing to fight against odds that are clearly against her in every way. While the other members within her group are trained for intense combat, she isn't even in the same league as them. Yet she still stands firm and faces whatever comes at her and helps to protect others and herself.
History:
Rinoa Heartilly is the daughter of Fury Caraway and Julia Heartilly. When Rinoa was five, Julia died in a car accident, and her relationship with her father grew rocky over time. She is a member of the resistance faction Forest Owls, based in Timber. Her father has full knowledge of her activities.
A year before the game's events Rinoa began a romantic relationship with a SeeD cadet named Seifer Almasy. It is from Seifer that she learned of the mercenary-for-hire service SeeD provided. Rinoa first met Squall during the SeeD inauguration party at Balamb Garden, where she got him to dance, much to Quistis's shock. Rinoa was on an errand on behalf of the Timber Owls to convince Headmaster Cid Kramer to employ SeeD mercenaries to aid her cause. With Seifer's help she was introduced to Cid. Hearing her plight, Cid relented, allowing her the use of a group of three SeeDs despite the meager payment she offered in return and the complaints of the Garden Faculty.
The three SeeD chosen were Zell Dincht, Selphie Tilmitt, and perhaps by fate, Squall Leonhart. While disappointed that Seifer was not part of the squad, she was nonetheless elated that SeeD had come. The SeeD at first willingly assisted in Rinoa's plans to kidnap Vinzer Deling, the President of Galbadia, by hijacking his train. Although the plan was successfully deployed, the President aboard was a fake. Rendering the operation a failure, the SeeDs' confidence in the Timber group began to wane.
They learn that the real President was going to be in the Timber TV Station to make an announcement. The Forest Owls attempt to hatch a new plan, with their SeeD mercenaries watching skeptically from a distance. Squall requests to see the contract that bound the SeeD group to the Timber Owls, only to discover they were under Rinoa's command as long as Timber remained under Galbadian oppression. While on their way to infiltrate the TV Station, new intelligence indicated that, due to the large numbers of Galbadian soldiers, the agreed plan would have to be ditched. Squall expresses the SeeD group's misgivings about being part of such a casual organization and questions Rinoa's commitment to her goals. The argument ends with her leaving. Later, having seen the whole incident on the Timber TV Station screen, and discovering the Forest Owls' base destroyed, she returns and enters the station in pursuit of Seifer.
Arriving too late to find Seifer, she orders the SeeDs to help her lie low while the Galbadian forces search the town. Contemplating Seifer's fate leads Squall and Rinoa into another argument over their views on life before they are given word that it is clear to leave town. On their way to Galbadia Garden, the two argue again, this time about Squall's cold attitude towards his teammates. The group makes it to the Garden and after some reminiscing about Seifer, who they presume dead from execution, Rinoa ends up revealing her past relationship with him, and they receive new orders. Rinoa pretends to be a SeeD to avoid conflict and joins Squall's group in heading to Deling City to meet their contact, Rinoa's father, General Caraway. After meeting with the SeeDs, General Caraway locks Rinoa away in another room and then turns to inform the SeeDs of his plan to assassinate the Sorceress, Edea Kramer.
After the briefing Rinoa finally manages to escape the room, rushing to Quistis to tell her of another plan to stop the Sorceress by getting her to wear the Odine Bangle. Quistis, however, berated her; thinking that Rinoa's plan was only contrived to oppose her father, Quistis walks off. Left to her own devices, Rinoa proceeds to carry out her plan, infiltrating the Presidential Residence, and offers the bangle to Edea as a gift. Edea casts a spell that renders Rinoa under her control and like a puppet, Rinoa placidly follows Edea out onto the pedestal where she is designated as a sacrifice for the ceremony. Edea summons two Iguion statues and they attack Rinoa.
Squall and Irvine manage to infiltrate the Presidential Residence in time to save her and in return she stays and fights beside Squall when he attacks Edea. However, the attack proves unsuccessful and the group is captured and imprisoned in the D-District Prison. They were barred by Irvine who managed to escape. Irvine would eventually return, acting on orders from presumably Rinoa's father, to retrieve Rinoa from imprisonment and, with tenacious convincing from Rinoa, the pair would assist the rest of the group's escape from the compound.
During their capture, the group collectively learns that in retaliation for the attack on Sorceress Edea, Galbadia has targeted Balamb and Trabia Gardens in a missile attack. Splitting into two groups the party attempts to prevent the attack. Selphie's plan was to sabotage the missiles aimed at Trabia, and Squall proceeded to warn Balamb of the missiles. It is up to the player's decision to place Rinoa in either group. The party is once again reunited in Fisherman's Horizon where the unharmed but now mobile Balamb Garden crashes. Squall is ordered to act as an ambassador and enact a formal apology, but Mayor Dobe, the leader of the pacifist city, tells them to leave immediately, as their presence can only cause destruction. Galbadian soldiers eventually invade the town, and Dobe heads off to discuss peacefully with the soldiers. However, the soldiers do not listen, and he is eventually rescued by Squall. Grudgingly, the mayor accepts their apology, and orders the city's technicians to restore Balamb Garden to full functionality. During this the participants of Selphie's group reunite with Squall and for a moment Squall is seen to be almost elated. Of course, this does not go unnoticed by Rinoa.
With the mobile Balamb Garden Squall was appointed Commander of the Garden and SeeD, and to celebrate his friends held a concert for the sole purpose of lightening the load on Squall's shoulders, with Rinoa personally informing him of this. As his first command Squall liberated Balamb from Galbadian occupation. The next order was to head to Trabia Garden, Selphie's home Garden, and the first target for the missile attacks. He offered the Trabia students Balamb Garden's support. While waiting for Selphie to regroup with them, Rinoa begins voicing her worries about being a burden within the group and what would happen in the future. This causes the rest of the group to recollect their pasts and discover they all were raised at the same time in an orphanage. Decisions were made and the Garden embarked to the old orphanage, but is intercepted by a similarly mobile Galbadia Garden. The Battle of the Gardens ensues, which resulted in Sorceress Edea's defeat and Rinoa mysteriously becoming comatose.
Rinoa's condition is of great concern to Squall, driving him to great lengths to find a reason behind the coma and how to wake her from it. Eventually being lead to Esthar, Squall is sent to space with Rinoa, where onboard the Lunar Base she awakens under the control of the sorceress who had been possessing Edea, Ultimecia. After being defeated twice, Ultimecia had left Edea's body to enter Rinoa's. Sorceress Ultimecia uses Rinoa as a means to unlock Adel's Tomb. The evil sorceress leaves Rinoa to die in space. However, Squall had ditched his escape pod from the exploding Lunar Base, and was able to intercept her and the two board the derelict Ragnarok.
On board of the Ragnarok, Squall communicates their current situation to Esthar, and then enables the ship's autopilot to return to the planet. During the trip, Rinoa and Squall embrace and share a tender conversation, with Squall confessing many things to Rinoa about himself and Rinoa telling him that now he is the one to give her the most comfort and happiness. The land base tells the two that Rinoa will be seized by the Esthar government upon landing.
Upon landing back in Esthar, Rinoa is taken by Esthar officials to contain her sorceress powers in a new tomb on Sorceress Memorial. Squall intervenes after being pushed into action by his friends, especially Quistis, breaking the seal of the Tomb and taking Rinoa away with him to Edea's orphanage where Rinoa voices her concerns about being possessed again and turning evil. Squall makes a silent vow to become Rinoa's Sorceress Knight. Rinoa asks Squall to kill her should her worst fear of becoming evil come to reality, but Squall reassures her that his enemy is Ultimecia alone and asks Rinoa to stay close to him. Rinoa then tells Squall about a nightmare she had in which she wanted to see him, but could not find him. The couple make a promise to meet at the flower field in Edea's orphanage should they be separated. This is a defining moment in the couple's relationship.
The group heads back to Esthar, and using the Ragnarok, invade the Lunatic Pandora and fight through Seifer and Sorceress Adel (now Ultimecia's vessel). Ultimecia orders Seifer to capture Rinoa, who is junctioned to the physical body of Adel through Ultimecia's powers. Squall and the others must fight Adel/Ultimecia without harming Rinoa. They are successful in defeating Adel, who is forced to pass on her Sorceress Power to Rinoa before she can die in peace.
Because of Adel's demise, Ultimecia enters Rinoa once again, just as Ellone uses her powers to send Ultimecia and Rinoa back in time so that Ultimecia can cast Time Compression, which is a magic only possible to cast if the Sorceress' consciousness exists in the past, present, and future. The process of Time Compression is long however, and the allotted time allows for Squall, Rinoa, Zell, Quistis, Irvine, and Selphie to enter Ultimecia Castle in the future, where Ultimecia awaits. Upon Ultimecia's demise the Time Compression unravels back to normal, leaving the combatants stranded in time. Each member managed to get back by remembering who they were and where they wanted to be. Rinoa reappeared in the flower field, where she and Squall had made their promise, but Squall was nowhere to be found.
Using her Sorceress powers, she managed to locate Squall at the end of time. He was near death but because of her arrival and her belief that he would survive, Squall was saved from non-existence. The two were sent back to the flower field, alive and well. In the game's ending, Rinoa is seen with Squall on the Balamb Garden balcony, contemplating the stars. Rinoa then points up toward a shooting star. Squall smiles at her and the two embrace
Abilities:
-Angel Wing Mode:
This ability is given to her due to the fact that she possess some of the Sorceress's power. Like many of them, her allows her a special trait that is unique. Gaining angel wings upon her back, she is able to use a variety of magical spells that are boosted to deal a large amount of damage. The only problem with this is that once started, she is able to control what spells are cast and will continue to use magic in till her target or herself are stopped.
-Combine:
Combine is Rinoa's primary Limit Break, in which Rinoa teams up with her pet dog, Angelo, in order to perform a variety of attacks, as well as certain effects.
Summons:
N/A
Magic:
-Fira
-Bizzara
-Cura
-Meteor
-Holy
-Tornado
-Scan
Strengths:
-Strategic Planning
-Magical Attacks
Weaknesses:
-Unable to control emotions at intense moments
-Holds things inside
-Death
Weapon
-Blaster Edge
Crushes:
-Squall Leonhart
Role Play Sample:
It was never easy to return to the place you felt was a prison. Most would consider coming home from a life threatening journey to be reliving and even somewhat refreshing. But she didn't expect a home coming, and she hadn't told anyone she was coming. Sneaking into her own father's house had been a chore on its own, but moving around it without disturbing the slumbering staff or the every watchful guards was extremely difficult. But being a rebel taught you many things, stealth was one of the first lessons involved.
Walking lightly upon the glossed wooden floor, she moved through the dark with as much silence as possible, keeping to the shadows as much as she could. She wouldn't want a repeat the events of her last visit home. But the reason she had come here wasn't to remember the events of only so recently, it was to see the fact of one man. The General of the Galbadian forces, Fury Caraway, her father. He had been dismissed during the Soccress's take over of the continents forces, but she had never heard what happened to him. Perhaps it was her fault for being so distant, but that was how far their relationship had drifted.
Focus.....I'm just here to see if he's alive....
Rinoa knew she was lying to herself. That wasn't the only reason she was here. She also wanted to try and talk to him. Maybe even tell him that she was sorry. After everything that had happened, after all the things she'd gone through. The young girl realized that in the end, he was the only family she had left. Her mother was gone, and whatever differences they had between each other needed to be resolved some how. But with each of them being as stubborn as the next, one of them had to give in.
Reaching a large dinning hall, she stopped when she saw a figure standing beside a grand piano. Holding herself close to the wall, Rinoa looked in to see her father standing beside the large instrument, staring at it as though he were in a trance. It had once played beautiful music under her mother's professional hands, yet now it remained silent. The girl wondered if he had ever gotten it cleaned since her death?
She remained in her hiding place, watching the elder man as he seemed lost in a world outside of this one. Rinoa wanted to move to him, to enter the room and talk. But her feet wouldn't let her. They remain firm in their position and wouldn't do as her mind instructed. Sadness entered her eyes as she could see that even she couldn't face him now. Badly as she wanted. Time had truly done something that might be impossible to reverse, even with her own power.
So she turned and made her way quietly towards her point of entrance. She would leave Caraway's Mansion and Deling City. Perhaps she would return again....maybe...
Walking lightly upon the glossed wooden floor, she moved through the dark with as much silence as possible, keeping to the shadows as much as she could. She wouldn't want a repeat the events of her last visit home. But the reason she had come here wasn't to remember the events of only so recently, it was to see the fact of one man. The General of the Galbadian forces, Fury Caraway, her father. He had been dismissed during the Soccress's take over of the continents forces, but she had never heard what happened to him. Perhaps it was her fault for being so distant, but that was how far their relationship had drifted.
Focus.....I'm just here to see if he's alive....
Rinoa knew she was lying to herself. That wasn't the only reason she was here. She also wanted to try and talk to him. Maybe even tell him that she was sorry. After everything that had happened, after all the things she'd gone through. The young girl realized that in the end, he was the only family she had left. Her mother was gone, and whatever differences they had between each other needed to be resolved some how. But with each of them being as stubborn as the next, one of them had to give in.
Reaching a large dinning hall, she stopped when she saw a figure standing beside a grand piano. Holding herself close to the wall, Rinoa looked in to see her father standing beside the large instrument, staring at it as though he were in a trance. It had once played beautiful music under her mother's professional hands, yet now it remained silent. The girl wondered if he had ever gotten it cleaned since her death?
She remained in her hiding place, watching the elder man as he seemed lost in a world outside of this one. Rinoa wanted to move to him, to enter the room and talk. But her feet wouldn't let her. They remain firm in their position and wouldn't do as her mind instructed. Sadness entered her eyes as she could see that even she couldn't face him now. Badly as she wanted. Time had truly done something that might be impossible to reverse, even with her own power.
So she turned and made her way quietly towards her point of entrance. She would leave Caraway's Mansion and Deling City. Perhaps she would return again....maybe...
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