Post by Selphie Tilmitt on Jul 27, 2010 22:11:03 GMT -5
!Booyaka! Welcome to my profile!
Selphie Tilmitt
" ...I... I did it, everyone...! I know the stage got destroyed, but I performed... My dream band... I was able to carry out my dream..."
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Custom Title: !Explosive Cutie!
Age: 17
Gender: Female
Family: Orphaned
Race: Human
Sexual Orientation: Heterosexual
Home World:Balamb Garden (ff8)
Alignment:Light
Job:SeeD member
Items: SeeD outfit, laptop,
Accessories: Silver pennant
Appearance
Selphie is 5.1 and ½ inch, weighs 110 pounds, has short flipped brown hair and emerald eyes. She wears a yellow mini-dress with clips that go over her shoulders and attach in the front. She wears a silver pennant on her neck and wears cowboy boots to complete her outfit. At times she wears her standard SeeD outfit while on missions at times.
Personality:
Selphie’s personality has different facets. She is outgoing, loves to make new friends, does so easily and just likes to be around people. She loves to party and is in many Committees for Garden, including the Garden festival and the Garden webpage. She likes to party and chill with her friends after the mission is done. She is a loyal friend and will always stand up for you, or try to make you feel good when your down. Very hyperactive, she can’t seem to sit still, always moving and doing something, usually wanting to have some fun. Very childish, she is oblivious to most things that happen. She says a lot of cutsie things and loves to invent words, often combining two words together to make a new one. Often people think of her as a ditz just because she is so hyperactive and cute, but that does not mean in any way that she is unintelligent. As can be seen by the fact that she can pilot foreign machinery and run anything technological with extreme ease.
Even when things are looking grim Selphie is optimistic. She has a happy go lucky personality that spreads through out her group letting them also feel good about the battle, or what ever they are doing...even if it involves authority figures. She may get put down every once in a while but it never lasts long, she always brightens up quickly. Even when she is emotionally shattered she pretends to be cheerful. Even her happiness was born out of desperation from being raised in an orphanage.
Very clumsy, she trips over herself many times although ironically wields a huge Nunchaku. In battle she can handle herself quite well, it is just in every day life that makes her trip over everything. Very good natured, she can find her way out of any tight spot and is quite agile. She doesn’t ever go against orders but will never back down from a challenge, even if she doesn’t think it all the way through. Because she is often blissful about the seriousness of the situation she often lifts her friend’s spirits.
History:
Selphie grew up in the same orphanage as the other main characters. She made quick friends with them due to her electrifying personality and even formed a small crush on Irvine Kinneas, another orphan who similarly returned her affection. However, in time; the orphanage run by Edea Kramer and her husband Cid would shut down upon the couple’s creation of SeeD and Garden. All of the orphans were then separated as some were adopted and others simply enrolled directly into Garden. Selphie was the only one to move to Trabia and become a student at Trabia Garden, and while this particular Garden did not promote the use of Guardian Forces, Selphie's first Junction with a GF occurred during an outdoor training session when she found one inside a monster she was fighting. Selphie junctioned it for a period of time before eventually losing it and forgetting its name as well as all of her memories of her time at the orphanage, the price one must pay for relying on the power of a Guardian Force. Upon completion of her training at Trabia Garden at the age of 17, Selphie transferred to Balamb Garden in order to take part in the SeeD field exam. It is at this time that she becomes heavily involved with the Garden Festival, an event she didn’t get to take part in back at Trabia Garden.
Selphie first appears when she accidentally runs into an unsuspecting Squall. She misses homeroom class and complains that Balamb Garden is so much bigger then Trabia’s. She asks Squall if he can give her a quick tour around the Garden so she doesn’t get lost again. He takes her to the directory located on the first floor and give her general information about each of Garden’s facilities and faculty members. Selphie thanks him and heads off to prepare for the field exam they are both taking that day.
During the SeeD field exam in Dollet, Selphie appears to Squall and Zell as a messenger from Squad A. After spontaneously jumping off a cliff and locating the captain of Squad B, Seifer Almasy; Selphie tells them that their new orders are to retreat at 1900 hours. Seifer isn’t satisfied with the order however and so Selphie is forced to remain with the party for the remainder of the SeeD exam, narrowly escaping to the shore by the allotted time. Selphie is one of only four to pass the exam and become a SeeD, along with Squall, Zell, and another student named Nida. During the inauguration party, Selphie spends her time attempting to recruit people into helping her with the Garden Festival, a task that goes unfulfilled.
In the morning, Selphie is assigned a new mission along with Squall and Zell to assist a resistance faction in Timber known as the Forest Owls, lead by the faction’s 'princess', Rinoa Heartilly. Their mission is to capture the President of Galbadia, Vinzer Deling by hijacking his private train and replacing it with a replica. And while their mission ultimately fails due to false intelligence; the three SeeD members are under contract by Headmaster Cid to assist the Forest Owls until Timber’s liberation, a vague order they are less then pleased to follow. Nonetheless, their next mission is to intercept the first, live televised broadcast in over seventeen years, being delivered by the President himself. This mission fails as well when Seifer shows up in an attempt to assassinate the President. Quistis Trepe arrives in hot pursuit and calls the Timber Team to the radio station where they meet the Sorceress, who teleports Seifer away and saves the President.
Afterwards, the group is forced to leave Timber and head for the nearest Garden, which in their case is Galbadia Garden. Upon arriving, they learn of Seifer’s supposed execution which leads Selphie and Rinoa into a conversation about love, as Rinoa dated Seifer over the previous summer. Suddenly the group is called to the front gate by Headmaster Martine where they are given a new mission, this time to assassinate the Sorceress, Edea before she can take control of Galbadia and become a threat to the world at large. The party is joined by Galbadia Garden’s best sharpshooter, Irvine Kinneas who’s charged with the official assassination of the Sorceress. The group then travels to Deling City where they split into two teams. Selphie is apart of the “gateway team” along with Quistis and Zell whose task is to trap the Sorceress between the bridge as her float passes through. While gateway team accomplishes their part of the mission, the actual assassination fails and the team are all captured and incarcerated in the D-District Prison.
They manage to escape however, but soon afterward discover that Galbadia has ordered attacks on Balamb and Trabia Gardens. As they’re discussing their plan, missiles launch overhead in the direction of Trabia Garden. Selphie silently apologizes to Trabia for not being quick enough to save them, but pulls herself back together from her sorrow so that she can continue on with their new mission. Selphie convinces Squall to split the group into two teams; one to infiltrate Galbadia’s missile silo while the other travels back to Balamb Garden to warn of the impending attack. She demands to be on the missile infiltration team however, so that she can take revenge for Trabia Garden and along with two other team members, heads off to see her vengeance met.
The three infiltrate the base with a Galbadian vehicle and dress up as Galbadian soldiers to sneak past all of the guards. Selphie reprograms the remaining missiles in the base to self-destruct. The alarms start flashing and the three are finally discovered. They run outside where they are ambushed by a BGH251F2 Galbadian war machine that they quickly disable. However, the machine blocks the only available exit and effectively traps the team inside the base to meet their demise. While the other two teammates mourn their fate, Selphie remains hopeful that Squall chose the team selections for a reason. In quick thinking, she gets the party to take shelter inside the dysfunctional war machine just as the missile base self-destructs. Thought dead, the three remain inside the machine and pilot it when it becomes part of an invasion force against Fisherman's Horizon where Squall's team is forced to fight it until Selphie and the others can get out.
Reunited, the team learns of Garden’s mobile capabilities as well as its crashing into Fisherman’s Horizon.
The technicians of FH have promised to repair it by morning but Selphie still becomes temporarily depressed over everything that’s happened. Squall and Irvine cheer her up however, where she exclaims that “cheering up” wasn’t something she ever expected from Squall, something he nearly takes offense to before leaving her in Irvine’s capable hands. Later that night; Selphie and Irvine organize a party in honor of Squall’s promotion to Commander where each of the party members learns to play an instrument and performs for him and Rinoa at the Sun Panel of FH.
The next morning, Selphie requests for Balamb Garden to be sent to Trabia so that they can lend their support to the fallen SeeD. Squall agrees and upon arriving, Selphie reunites with some of her old friends and gives respect to the gravesite for those who didn’t make it. It is here that Selphie and the others remember their past at the orphanage thanks to Irvine’s memory preservation, a result of him never junctioning a Guardian Force. Selphie confesses her experience with using a GF before she came to Balamb Garden, though recalls nothing about it, even its name. Selphie and the others are forced to accept the fact that their beloved Matron is now the Sorceress Edea. The team then decides to travel to Centra where their old orphanage is located to try and discover the source of the Sorceress power. When they arrive in Centra, Balamb Garden intercepts the similarly mobile, Galbadia Garden and the Battle of the Gardens ensues. Selphie participates until finally the group is forced to face their former Matron, Edea. After a fierce battle, Edea is finally defeated and everyone in the room falls into unconsciousness due to a spell that is cast from the Sorceress.
Upon waking, Selphie and the others discover that Rinoa has fallen into a coma-like state and that Edea has been released from the control of an evil Sorceress from the future named Ultimecia. Edea reveals that the Sorceress’s ultimate goal is Time Compression, a spell compressing all of time into a singular moment, which is something only Ultimecia will be able to survive and will allow her to recreate the world how she sees fit. Everyone becomes deeply concerned over Rinoa’s condition but at the behest of Edea, decides to search for Ellone. When the White SeeD tell them that she’s in Esthar, Squall docks the Garden against Horizon's Bridge and ventures alone, the hundreds of miles with Rinoa on his back so that Ellone may bring them together again. However, Selphie and the others beat him to the continent in Garden and berate him for not trusting in his friends. The reunited group locates the invisible domain, Esthar City and eventually discovers Ellone to be in the Estharian spacestation, Lunar Base, which orbits the planet in the same scope as the moon. Squall takes Rinoa to the spacestation to be cured while the others stay behind to watch over Edea, who still considers herself a threat since she can still be possessed by Ultimecia.
Selphie and the rest soon discover a colossal structure known as the Lunatic Pandora looming ever closer to Esthar City. When the attempt boarding however, they are repelled by an invisible force and forced to retreat until they can find a way through. However, when Squall returns with Rinoa, he brings with him the Ragnarok starship. Selphie immediately declares herself its pilot and takes the party away from Esthar so that Rinoa who is now a Sorceress herself, isn’t sealed within the Sorceress Memorial. Selphie pilots the Ragnarok to their old orphanage where each team member expresses their elation over Squall and Rinoa being together. Selphie is glad that Rinoa’s “straight-forward” worked to knock down Squall’s defenses and states herself that she just enjoys being surrounded by her friends.
The team is soon called back by the President of Esthar, Laguna Loire and Dr. Odine to defeat Sorceress Ultimecia once and for all. They use the newly acquired Ragnarok to invade the Lunatic Pandora where Selphie aids in the defeat of Sorceress Adel who has recently been possessed by Ultimecia. Afterwards, Ultimecia succeeds in casting Time Compression by using Ellone to send her consciousness even further back into time and allowing her to exist in all past, present, and future simultaneously. However, since the spell is not instantaneous and takes time to cast, Selphie and the others survive the effects by believing so strongly in each others existences.
This allows them to travel to the future where Ultimecia awaits and destroy her before Time Compression completes itself. Selphie is one of the first to fall back into time’s rift just before she is defeated, believing strongly enough in her friends as well as her own existence that she is transported back to the present time.
The story ends at midnight over a vast ocean where a celebration is held for the defeat of Ultimecia. She spends the entire time video taping the moments of all her friends as well as saving Zell from choking on his hot dogs. It is implied here that Selphie and Irvine have begun developing feelings for each other as she wears his cowboy hat and gets jealous when he flirts with other girls. Her video taping ends when she enthusiastically directs Irvine to direct the camera towards the balcony where Squall and Rinoa are about to share their first kiss, but the camera's battery dies before the kiss is caught on tape. Now she works in SeeD still under Squall’s command, but something is amis is would seem. Portals seem to be dragging her friends to different worlds, she’s trying to figure out why this is happening, although she hasn’t come up with anything so far.
Abilities:
-Full Cure-
Restores all party members HP and removes all status effects and ailments.
-Wall-
Casts Protect and Shell on all party members.
-Catastrophe –
the ultimate offensive spell, more powerful than even Apocalypse.
-Rapture-
Wings appear and carry an enemy away.
Summons: N/A
Magic:
-Thunder
-Blizardaga
-Cure
-Ultima
-Flare
-Fire
Strengths:
-Friends
-Intelligence
-Piloting ability
-Outgoing personality
-Agility
-Stubbornness
Weaknesses:
-Trains
-Friends
-Technology
-Irvine
-Childish nature
-Clumsiness
-Music
Weapon Nunchaku
Crushes: Irvine Kinneas
Role Play Sample:
Selphie lay on the dock of Balamb at the harbor, her fingers dipped into the ocean, which was warm, as it always was during the day. She played with the water, waving her hand through it, as well as looking at her reflection. Oh, it was so boring! Where was Irvine or Zell when you needed them? Squally was like her brother, but he was dealing with so much right now, she knew she shouldn’t bug him. Quistis was so busy with students, and Rinoa was…come to think of it, she didn’t know where her good friend was. Her feet were up in the air, as her fingers dangled in the water. Rinoa, she was so beautiful, Selphie wished she could be that pretty, maybe then she could get Irvine’s attention! She wrinkled her nose and yawned, wishing she had someone here to talk to, or do something fun with!
She giggled when little fish nibbled on her fingers. Balamb was famous for its fish, the Balamb fish, which drew so many fisherman to the island. What she really wanted to do was go swimming…ugh to bad I don’t have my swimsuit! She knew Irvine, Quistis and Zell were on a mission. She wished she could have gone along, but hadn’t been able to, since she knew Squall probably wanted someone he could trust around Garden. It was just so boring without her friends, or having them be busy, and nothing with fighting going on.
She hoped that Ultimecia didn’t cause them any more trouble! She had come back, threatening Squall, but Rinoa had been able to help him see that he wasn’t alone. Rinoa had called her, and she had gone into the realm of darkness to help Rinoa and Squall. She couldn’t lie, she hated it there, but to help Squall, or any of her friends, she would do anything! She was so enthralled with the fish, the sunlight and the water that she didn’t hear the gentle steps up behind her…"Oh if only something exciting would happen!"
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